Catapult Master: Medieval Siege Artillery Simulator

Take command of heavy medieval counterweight artillery in Catapult Master! Step onto historic battlefields and adjust your winch tension, calibrate elevation launch angles, and compensate for dynamic crosswinds. Fling massive granite boulders, incendiary pitchbombs, and fragmentation shrapnel across castle moats to shatter stone ramparts, collapse wooden watchtowers, and eliminate defending garrison commanders in this authentic HTML5 ballistic destruction game.

Castle Stage 1 / 5
Score 0
Boulders πŸͺ¨ 5
Wind 0 βž”
Siege record copied!

Catapult Master: Ballistic Trajectory Tactics & Fortress Demolition

Catapult Master resurrects the tactical thrills of medieval siege warfare through authentic physics simulation. You oversee a massive wooden counterweight trebuchet positioned outside heavily fortified castle keeps. Your strategic mission is total structural collapse: target load-bearing foundations, topple archer turrets, and detonate powder magazines while wrestling with shifting atmospheric crosswinds and finite munitions.

How to Play: Step-by-Step Siege Warfare

1

Inspect Castle & Wind

Read the wind indicator in the HUD. A right arrow signifies tailwind (assisting reach), while a left arrow demands higher launch force.

2

Calibrate Angle & Power

Click and drag the catapult throwing arm backward to dial elevation angle and tension power, or hold the Fire button to wind the winch.

3

Select Ammunition

Switch between heavy granite boulders for base strikes, incendiary firebombs for cluster damage, or scatter shot for airborne spread.

4

Shatter Structural Joints

Target low support pillars to induce catastrophic secondary collapses. Crush all enemy defensive targets to unlock the next citadel.

Ballistic Mechanics & Projectile Dynamics

Mastering projectile flight in Catapult Master requires understanding core Newtonian mechanics:

  • Parabolic Trajectory: Every shot follows a classical gravitational parabola. In vacuum, 45 degrees yields maximum range. However, with opposing headwinds, a flatter 35-degree angle penetrates wind barriers with higher kinetic force.
  • Kinetic Energy & Damage Formula: Damage inflicted upon contact is proportional to mass multiplied by velocity squared (\(E_k = \frac{1}{2} m v^2\)). High arc plunge strikes maximize vertical crushing damage on parapets, while flat direct impacts punch through exterior walls.
  • Chain Reaction Collapses: Wooden trusses collapse under bending stress, sending tumbling masonry into lower support beams. Triggering a single lower-tier pillar often topples the entire upper fortress.

Three Calibrated Difficulty Levels

  • Easy Mode (Cadet Artillery): 5 boulders per castle, continuous dotted parabolic trajectory arc, gentle crosswinds, and reduced fortress block durability.
  • Medium Mode (Siege Veteran): 4 boulders per castle, partial trajectory arc preview (first 25% of flight), realistic wind gusts, and standard stone hardness.
  • Hard Mode (Grand Marshal): 3 boulders per castle, zero trajectory guidelines (pure visual estimation), turbulent shifting gales, and reinforced iron-braced fortifications.

Frequently Asked Questions (FAQ)

How do you aim and fire the catapult in Catapult Master?
Drag the catapult arm backward and adjust your angle, or use the on-screen Power and Angle sliders. Release your touch or mouse button to fling the boulder toward the enemy fortress.
How does wind velocity affect ballistic trajectory?
The wind indicator in the HUD displays wind direction and speed. A tailwind boosts your boulder's flight distance and velocity, while a headwind slows it down, requiring higher elevation angles or extra winch tension.
What special boulder ammunition types are available?
You can deploy Standard Granite Boulders for high kinetic penetration, Fiery Pitchbombs for lingering explosive blast radii, and Scatter Shrapnel that bursts into multiple fragments mid-flight.
What are the key differences between Easy, Medium, and Hard modes?
Easy displays a full dotted ballistic trajectory arc with calm crosswinds. Medium limits the trajectory preview to the initial arc segment with variable breezes. Hard eliminates trajectory aids completely and introduces turbulent gales.
Are high scores and conquered siege stages saved automatically?
Yes, your highest siege demolition scores and conquered castle ranks are automatically preserved in browser localStorage and a 365-day cookie.

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